AI Insights · Timothy · July 2025
Top 5 Trivia Games on iOS in Oman: Q2 2025 Performance
Explore the performance trends of the top trivia games on iOS in Oman for Q2 2025, highlighting weekly downloads, revenue, and active user statistics.
In the second quarter of 2025, the iOS trivia game market in Oman showcased intriguing trends across the top five applications. According to data from Sensor Tower, these games demonstrated varying patterns in terms of downloads, revenue, and active users.
Kahoot! Play & Create Quizzes from Kahoot ASA saw a decline in weekly revenue, starting at around $955 and decreasing to about $315 by the end of June. Weekly downloads fluctuated, peaking at 553 in early April and dropping to 336 by the end of the quarter. Active users also showed a downward trend, starting at 972 and ending at 733.
Clever - Brain Training Games by DPM APPS LP experienced relatively stable revenue, fluctuating between $223 and $392. Downloads began at 169 but saw a notable reduction to 62 by the quarter's end. Active users decreased from 874 to 679 over the same period.
Elevate - Brain Training Games from Elevate, Inc. had a modest revenue trend, with figures ranging from $14 to $142. Downloads remained low, starting at 8 and peaking at 61 before dropping to 27. Active users showed a slight increase, peaking at 54 and then stabilizing around 44.
تحدي الثلاثين ثانية developed by Abdel Rahman Ghazal, had minimal revenue, ranging from $2 to $41. Downloads showed fluctuations, with a high of 104 at the start of the quarter and a low of 7 in mid-May, eventually stabilizing around 31.
Lastly, Peak - Brain Training by Synaptic Labs had a low revenue pattern, peaking at $65 in April. Downloads remained sparse, with a slight increase mid-quarter, reaching 26 before settling around 16.
For more detailed insights into these applications and others, visit Sensor Tower for comprehensive analytics and trends.